aka: the place where I talk about games and relax.
Suits: Absolute Power is one of the BEST RPG games I've played in years. It's a sequel of Technomancy Studios previous game, Suits: A Buisness RPG, a $1 RPGMaker game.
The gameplay is standard for a turn-based RPG with a very cool corruption mechanic, where the more damage and steroids you take, the more damage you deal.
The story (without spoiling it) is beautiful, detailing a world dominated by corporations and profits, but it seems like every employee comes up short, and is on the downsizing chopping block. You play as the Final Boss from the first game, who follows a path to redemption. Although, he suffers from amnesia, so everything may not be as it seems...
But what kept me playing for more was the art style. It reminds me of the sketches in a political science major's notebook, which was the same vibe from the first game, but now it looks even more refined. I took a screenshot of every picture throughout my playthrough of the game because that's just how good the art was. I was in awe throughout the entire game.
Overall, I give this game a:
Final Fantasy 4 was the first Final Fantasy game I had ever played. I think that it serves as the perfect introduction into the classic turn-based style of games, through it's great active turn-based gameplay, to it's amazing story and voice acting, and it's amazingly stylized visuals.
The story starts by introducing us to our main character, Cecil, a Dark Knight who works for a very corrupt king and commands a very powerful air force called the Red Wings. Right before the player takes control, Cecil had pillaged the peaceful Mage/Wizard controlled town Mysidia, stealing their crystal, wounding and killing their inhabitants. Cecil feels very guilty for his actions (rightfully because he just committed warcrimes) and because of this guilt, the king deems Cecil unfit to lead the Red Wings, and forces him to enact one last mission.
This intro is absolutely amazing because it showcases that protaganist is the antagonist of the world, and fills me with hope that he'll be able to redeem himself through the events of the game.
If you didn't know, the United States version of Final Fantasy 4 (Final Fantasy 2) was very different from the original Japanese version. It changed basic gameplay elements such as removing many characters' signature abilities, but making the game easier overall. With this in mind, the remake reintroduces lost abilities and original character and boss stats, creating what I believe to be a more enjoyable experience compared to the vanilla English port. However, the difficulty is increased a bit compared to the vanilla English port.
If you want an intro to classic Final Fantasy games, this one is the one to play.
Overall, I give this game a:
Anomaly Agent is a side-scrolling platformer beat-'em up that takes place in a futuristic cyberpunk world. It features a cool take on a combo system with a focus on parrying. It's pretty similar in structure to Katana ZERO if you've played that before. Remember! Real Agents use a controller.
In Anomaly Agent, you play as Agent 70. You're tasked with defeating anomalies threatening to destroy the balance of the world! Right before your big promotion? How dare they! Along the way you'll meet various levels of ranged and melee enemy clones. When two clones of the same type meet, they'll merge together into a higher tier clone for you to wail on and potentially get a higher combo.
I won't spoil the story in this review, but it's pretty nice and linear. Throughout the story you will be given dialog choices that give either positive or negative emotion points. You can spend these points for more health or more money for skills. I like this system because it creates an incentive to be nice or evil in dialog.
The game has a BEAUTIFUL synthwave soundtrack created by Ali Barutçuoğlu, it perfectly encapsulates the neon lights and 80s future aesthetic. Whether it be relaxing beats while you sneak around clones, or hard hitting synths while you rack up a combo, Anomaly Agent has music for every situation in game. You can purchase the music on Steam or listen to the music on Youtube.
I was introduced to this game by my good Turkish friend Melih, he's the one who translated this review into Turkish! Thanks Melih!
Now, my one problem with the game... Enemies will telegraph their attacks like normal, but they will also flash green or red depending on if you can parry their attack or not. I cannot see red or green. This made the game pretty frustrating for me in the latter half. This complaint is super specific though, so I can't really dock too many points. When the game first launched it didn't support my controller, but they fixed that problem very fast so I trust they'll fix problems like this.
Overall, I give this game a: